8-bit-prodigy
Posts : 39 Join date : 2008-07-17 Age : 33 Location : Earth, or something
| Subject: Homebrew/Development Sun Jul 20, 2008 6:43 pm | |
| i'm interested in making an open source FPS engine, any reccomendations?
i want to eventually put destructable environments in it as well as portals and other stuff
i know of portalized, which is written in lua, but me and falco want to write it in python
and it needs good graphics
Last edited by 8-bit-prodigy on Sun Jul 20, 2008 6:49 pm; edited 1 time in total (Reason for editing : i thought i was putting up a category) | |
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GeorgeRiera Administrator
Posts : 126 Join date : 2008-07-14
| Subject: Re: Homebrew/Development Sun Jul 20, 2008 7:12 pm | |
| Are you doing this Hombrew for Linux or for...? | |
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8-bit-prodigy
Posts : 39 Join date : 2008-07-17 Age : 33 Location : Earth, or something
| Subject: Homebrew Development Sun Jul 20, 2008 7:58 pm | |
| well, its in python, so it should run under any os | |
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C-0719
Posts : 64 Join date : 2008-07-21 Age : 35
| Subject: Re: Homebrew/Development Tue Jul 22, 2008 1:25 pm | |
| if this is your first game i suggest make some simple 2D games first. to get the hang of it | |
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8-bit-prodigy
Posts : 39 Join date : 2008-07-17 Age : 33 Location : Earth, or something
| Subject: Homebrew/Development Wed Jul 23, 2008 11:22 am | |
| well, i made a clone of duck hunt, and its almost finished, i wrote it in python and used pygame modules
and, yea, i should make more 2d games first, but i think i could still code some stuff, although with blender, you don't need to write anything | |
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C-0719
Posts : 64 Join date : 2008-07-21 Age : 35
| Subject: Re: Homebrew/Development Wed Jul 23, 2008 11:32 am | |
| i prefer C++ started learning it again over the internet... geting pretty good at it | |
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8-bit-prodigy
Posts : 39 Join date : 2008-07-17 Age : 33 Location : Earth, or something
| Subject: Homebrew/Development Wed Jul 23, 2008 11:46 am | |
| I love C++, but python is easier to read
and its a little faster with python, because theres no wait time for compiling, since its an interpreted language
but don't get me wrong
C++ is still my homeboy | |
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